You play Jason Brody, a rich kid on vacation who is captured by pirates along with his friends. To survive and free them you start hunting, crafting, and shooting your way across a huge open island run by a charismatic madman named Vaas. The shooting is excellent. You can clear an enemy camp by sniping, by setting a fire that spreads, by releasing a caged tiger, or by getting spotted and improvising. Around that, the game pushes a question it half-believes: as Jason gets better at violence, the people around him notice he is changing, and not for the better. The villain is the reason most people remember it.
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