You arrive in Drangleic as a cursed undead searching for a way to hold onto your mind, since this curse slowly erases who you are. This is the sequel most players argue about. A different director took over, and it shows: the world is less tightly connected than the first game, the level layouts are sometimes plain weird, and dying repeatedly chips away at your maximum health. That last change makes losing feel heavier. Some of its choices misfire, but the central idea, fighting to stay yourself as the curse hollows you out, gives it a sadness the others do not quite reach.
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