Made by Capcom's Flagship team for the Game Boy Advance, this is the small, bright, focused Zelda. Link gets a talking cap named Ezlo that can shrink him to the size of an insect, and the central idea is that one world contains two: the normal town and the giant, perilous version of it you see from an inch tall. A puddle becomes a lake, a bookshelf becomes a cliff. The game keeps finding new uses for the size switch, and it never overstays its welcome. After the sprawling console entries, the tightness here is the point.
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