You play Arthur Morgan, an enforcer in a fading outlaw gang in 1899, as the frontier closes and the law and the modern world close in. This is a deliberately slow game. You skin animals, cook, ride for long stretches, and chat around the campfire, and the pacing is part of the point: it wants you to feel the weight of a way of life ending. The shooting and heists are there, but the heart is the camp, a group of people who are loyal and doomed at once. Arthur's slow change, from blunt enforcer to a man taking stock, is one of the better character arcs games have managed.
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